Learn Like It’s 2030
Kristen DiCerbo is breaking new ground in how games in the classroom can accelerate learning of all kinds. As Vice President of Learning Research and Design at Pearson, she’s on the forefront of defining and predicting what skills we will need for the future, such as how we can develop soft skills like creativity, collaboration, and critical thinking.
Show Notes
- Video games we mentioned: Number crunchers/word munchers, The Oregon Trail, The Legend of Zelda, and Sim City EDU
- Assessment without tests: our reference to “stealth assessment”
- Video: Vulcan Academy
- Alice in Arealand
- The Pareto principle
- The definition of Learning Paths
- “Why we don’t have amazing games in schools and universities?“
- The philosophy behind “Do things that don’t scale“
- Book: Geoffrey West, Scale: The Universal Laws of Growth, Innovation, Sustainability, and the Pace of Life in Organisms, Cities, Economies, and Companies
- Assessment Triangle
- “A Brief Introduction to Evidence-centered Design“—Robert Mislevy
- Alphabet’s Eric Schmidt: Understanding analytics as a required future skill
- On personality assessments—Myer Briggs is junk, but here’s one that isn’t
- Just for fun: find your Hogwarts House
- “Skills for Today”—the latest studies from Pearson on teaching and assessing critical thinking, collaboration, and communication
- What does “scaffolding” tasks mean?
- A little introduction to Systems Theory
- Employment in 2030—Pearson’s study on The Future of Skills and the Implications for Individuals
- The link between Data Science and Philosophy: an answer to the talent gap
- Tony Robbins: Who Do You Want to Serve?